- Good graphics
- Internal purchases
- Overstated complexity
All the started missions will be incredibly complex. Each new mission we need to look more intensively for the best tactics to win. For almost every task it's requires a unique team that periodically just monstrously difficult to combine, it depends, again, on the specifics of the task.
We would like to have battles in real time with players around the world. Just imagine what you have gone through all the difficult mission and you think "I'm going to kick ass this looser" and, suddenly, other player will beat you to pieces. The trainings will be restarted but with new level of complexity. Each new level is unique and designed different from the other. The control system is done very well. Graphics is nice. Really, all game characters are different.
The main disadvantage of AntiSquad Tactics is incredibly large donation, without which it's almost impossible to pass some levels. And the levels are made in such a way that to pass them is very, very difficult. Some levels are simply overwhelmed by violence, literally every inch covered in blood. The another sadly point is that there is no tactics in general, we just control the thugs, go ahead, kill everyone on the way.
This is a game for the fans of the massacre, but the lack of tactics, excessive bloody and inflated complexity can quickly turn away most of the players.
- Version 1.6